Difference between revisions of "States"
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'''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a State. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops. There are only flows, there are only Events, Action, the products of [[Creation | creative sub-processes]], the substance of everything, the materials that feed the [[Evolution | evolutionary sub-processes]]. | '''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a State. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops. There are only flows, there are only Events, Action, the products of [[Creation | creative sub-processes]], the substance of everything, the materials that feed the [[Evolution | evolutionary sub-processes]]. | ||
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+ | A classification proposal: | ||
+ | *[[Physical states]] | ||
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+ | *[[Cognitive states]] | ||
== Common definition == | == Common definition == |
Revision as of 19:01, 1 January 2022
Contents
Definition
A state is any possible configuration of a Field, of the organization of the Relations between Events in / of it, any snapshot of a Process, in its totality or of more or less extended Space-time domains.
More in general, a state of an Entity is represented by the set of the attributes, of the Properties of that entity, of the Events that occur in / on it and of the Relations that links it to the environment (the set of the other existing entities).
Configuration of a dynamic system, set of the values of the parameters that describe the System. A condition of a property of a System.
The possible configurations (commonly called "states", regimes, phases, etc. with various different meanings) range from complete / absolute chaos (disordered systems) to complete order (ordered systems). Among these extremes we can find all the states of systems, organized states, processes, etc. It is in this territory of organization that we can find the evolution towards the complexity that characterizes the processes that we see at work in the Formation of Reality, both the Physical and the Cognitive Reality.
States does not really exist. Time cannot be stopped. We can take a snapshot, and call that a State. But it is always an abstraction. Systems incessantly evolve, even when they appear static and stable. States, to which Information / Energy correspond, do not exist in Reality, because Time never stops. There are only flows, there are only Events, Action, the products of creative sub-processes, the substance of everything, the materials that feed the evolutionary sub-processes.
A classification proposal:
Common definition
Links to Wikipedia pages:
Description
See also
- Physical states
- States of Elementary Field
- Nothingness
- Emptiness
- Somethingness
- Vacuum
- Void
- Microstates
- Structured Elementary Field
- States of Physical Fields
- Cognitive states
- States of Cognitive Fields
- Information
- Relation
- Complexity
- Relations
- The Cycle of Information
- Events
- TFNR - Energy and matter in the structured Field
- TFNR - Energy
- TFNR - Dark Energy
- TFNR - Ordinary Energy
- TFNR - Some common physical phenomena in the structured Field
- TFNR - The role of emergence in the construction of Reality
- TFNR - Nothing is absolute, everything is relative and evolves
- TFNR - Relations: Information/Energy - Complexity - Evolution/Essence (Form)
- TFNR - What evolves?
- TFNR - Relation and Information: the “objects” of evolution
- TFNR - Information “and/or” Energy
- TFNR - Evolution: the Metabolic Cycle of Information
- TFNR - Information and complexity
- TFNR - Chaos, Organization, Order: entropy and …enthalpy
- TFNR - From chaos to order: state / phase transitions
- TFNR - Different kinds of order
Classification
- Topic id: t_states
- Belongs to the class: Dynamics of Information
- Has as instances:
- Belongs to the groups: Dynamics of Information
- Semantic Map: ekm|map=m_ev_dynamics&topic=t_states
- Semantic Map Test Version: ekmt|map=m_ev_dynamics&topic=t_states