Difference between revisions of "States"

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== Definition ==
 
== Definition ==
 
{{Def-en|1={{PAGENAME}}}}
 
{{Def-en|1={{PAGENAME}}}}
A state is '''a possible configuration of the organization of a [[Acted / Fields|Field]]''' in its totality or of more or less extended domains.
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A state is '''any possible configuration of a [[Acted / Fields|Field]]''', of the organization of the [[Relations]] between [[Events]] in / of it, any snapshot of a [[Process]], in its totality or of more or less extended [[Space]]-[[time]] domains.
  
More in general, a state of an [[Entities|Entity]] is represented by the set of the attributes, of the [[Properties]] of that entity, of the [[Events]] that occur in / on it and of the relations that links it to the environment (the set of the other existing entities).
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More in general, a state of an [[Entities|Entity]] is represented by the set of the attributes, of the [[Properties]] of that entity, of the Events that occur in / on it and of the Relations that links it to the environment (the set of the other existing entities).
  
'''Configuration of a dynamic system''', set of the values of the parameters that describe the system. A condition of a property of a System.
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'''Configuration of a dynamic system''', set of the values of the parameters that describe the [[Systems|System]]. A condition of a property of a System.
  
 
'''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops.
 
'''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops.
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== See also ==
 
== See also ==
*[[x]]
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*[[Physical states]]
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*[[States of Elementary Field]]
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*[[Nothingness]]
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*[[Emptiness]]
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*[[Somethingness]]
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*[[Vacuum]]
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*[[Void]]
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*[[Microstates]]
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*[[Structured Elementary Field]]
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*[[States of Physical Fields]]
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*[[Cognitive states]]
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*[[States of Cognitive Fields]]
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*[[Information]]
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*[[Relation]]
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*[[Complexity]]
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*[[Relations]]
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*[[The Cycle of Information]]
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*[[Events]]
  
 
{{Template:LinksToTFNR}}
 
{{Template:LinksToTFNR}}
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*[[TFNR - Energy and matter in the structured Field]]
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*[[TFNR - Energy]]
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*[[TFNR - Dark Energy]]
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*[[TFNR - Ordinary Energy]]
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*[[TFNR - Some common physical phenomena in the structured Field]]
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*[[TFNR - The role of emergence in the construction of Reality]]
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*[[TFNR - Nothing is absolute, everything is relative and evolves]]
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*[[TFNR - Relations: Information/Energy - Complexity - Evolution/Essence (Form)]]
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*[[TFNR - What evolves?]]
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*[[TFNR - Relation and Information: the “objects” of evolution]]
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*[[TFNR - Information “and/or” Energy]]
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*[[TFNR - Evolution: the Metabolic Cycle of Information]]
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*[[TFNR - Information and complexity]]
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*[[TFNR - Chaos, Organization, Order: entropy and …enthalpy]]
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*[[TFNR - From chaos to order: state / phase transitions]]
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*[[TFNR - Different kinds of order]]
 
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== Units of measurement ==
 
== Units of measurement ==

Revision as of 18:29, 1 January 2022

Definition

A state is any possible configuration of a Field, of the organization of the Relations between Events in / of it, any snapshot of a Process, in its totality or of more or less extended Space-time domains.

More in general, a state of an Entity is represented by the set of the attributes, of the Properties of that entity, of the Events that occur in / on it and of the Relations that links it to the environment (the set of the other existing entities).

Configuration of a dynamic system, set of the values of the parameters that describe the System. A condition of a property of a System.

States does not really exist. Time cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. Systems incessantly evolve, even when they appear static and stable. States, to which Information / Energy correspond, do not exist in Reality, because Time never stops.

Common definition

Links to Wikipedia pages:

Description

See also

Links to the related sections of the TFNR Paper

Classification