Difference between revisions of "States"
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== Definition == | == Definition == | ||
{{Def-en|1={{PAGENAME}}}} | {{Def-en|1={{PAGENAME}}}} | ||
− | A state is ''' | + | A state is '''any possible configuration of a [[Acted / Fields|Field]]''', of the organization of the [[Relations]] between [[Events]] in / of it, any snapshot of a [[Process]], in its totality or of more or less extended [[Space]]-[[time]] domains. |
− | More in general, a state of an [[Entities|Entity]] is represented by the set of the attributes, of the [[Properties]] of that entity, of the | + | More in general, a state of an [[Entities|Entity]] is represented by the set of the attributes, of the [[Properties]] of that entity, of the Events that occur in / on it and of the Relations that links it to the environment (the set of the other existing entities). |
− | '''Configuration of a dynamic system''', set of the values of the parameters that describe the | + | '''Configuration of a dynamic system''', set of the values of the parameters that describe the [[Systems|System]]. A condition of a property of a System. |
'''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops. | '''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops. | ||
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== See also == | == See also == | ||
− | *[[ | + | *[[Physical states]] |
+ | *[[States of Elementary Field]] | ||
+ | *[[Nothingness]] | ||
+ | *[[Emptiness]] | ||
+ | *[[Somethingness]] | ||
+ | *[[Vacuum]] | ||
+ | *[[Void]] | ||
+ | *[[Microstates]] | ||
+ | *[[Structured Elementary Field]] | ||
+ | *[[States of Physical Fields]] | ||
+ | *[[Cognitive states]] | ||
+ | *[[States of Cognitive Fields]] | ||
+ | *[[Information]] | ||
+ | *[[Relation]] | ||
+ | *[[Complexity]] | ||
+ | *[[Relations]] | ||
+ | *[[The Cycle of Information]] | ||
+ | *[[Events]] | ||
{{Template:LinksToTFNR}} | {{Template:LinksToTFNR}} | ||
+ | *[[TFNR - Energy and matter in the structured Field]] | ||
+ | *[[TFNR - Energy]] | ||
+ | *[[TFNR - Dark Energy]] | ||
+ | *[[TFNR - Ordinary Energy]] | ||
+ | *[[TFNR - Some common physical phenomena in the structured Field]] | ||
+ | *[[TFNR - The role of emergence in the construction of Reality]] | ||
+ | *[[TFNR - Nothing is absolute, everything is relative and evolves]] | ||
+ | *[[TFNR - Relations: Information/Energy - Complexity - Evolution/Essence (Form)]] | ||
+ | *[[TFNR - What evolves?]] | ||
+ | *[[TFNR - Relation and Information: the “objects” of evolution]] | ||
+ | *[[TFNR - Information “and/or” Energy]] | ||
+ | *[[TFNR - Evolution: the Metabolic Cycle of Information]] | ||
+ | *[[TFNR - Information and complexity]] | ||
+ | *[[TFNR - Chaos, Organization, Order: entropy and …enthalpy]] | ||
+ | *[[TFNR - From chaos to order: state / phase transitions]] | ||
+ | *[[TFNR - Different kinds of order]] | ||
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== Units of measurement == | == Units of measurement == |
Revision as of 18:29, 1 January 2022
Contents
Definition
A state is any possible configuration of a Field, of the organization of the Relations between Events in / of it, any snapshot of a Process, in its totality or of more or less extended Space-time domains.
More in general, a state of an Entity is represented by the set of the attributes, of the Properties of that entity, of the Events that occur in / on it and of the Relations that links it to the environment (the set of the other existing entities).
Configuration of a dynamic system, set of the values of the parameters that describe the System. A condition of a property of a System.
States does not really exist. Time cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. Systems incessantly evolve, even when they appear static and stable. States, to which Information / Energy correspond, do not exist in Reality, because Time never stops.
Common definition
Links to Wikipedia pages:
Description
See also
- Physical states
- States of Elementary Field
- Nothingness
- Emptiness
- Somethingness
- Vacuum
- Void
- Microstates
- Structured Elementary Field
- States of Physical Fields
- Cognitive states
- States of Cognitive Fields
- Information
- Relation
- Complexity
- Relations
- The Cycle of Information
- Events
- TFNR - Energy and matter in the structured Field
- TFNR - Energy
- TFNR - Dark Energy
- TFNR - Ordinary Energy
- TFNR - Some common physical phenomena in the structured Field
- TFNR - The role of emergence in the construction of Reality
- TFNR - Nothing is absolute, everything is relative and evolves
- TFNR - Relations: Information/Energy - Complexity - Evolution/Essence (Form)
- TFNR - What evolves?
- TFNR - Relation and Information: the “objects” of evolution
- TFNR - Information “and/or” Energy
- TFNR - Evolution: the Metabolic Cycle of Information
- TFNR - Information and complexity
- TFNR - Chaos, Organization, Order: entropy and …enthalpy
- TFNR - From chaos to order: state / phase transitions
- TFNR - Different kinds of order
Classification
- Topic id: t_states
- Belongs to the class: Dynamics of Information
- Has as instances:
- Belongs to the groups: Dynamics of Information
- Semantic Map: ekm|map=m_ev_dynamics&topic=t_states
- Semantic Map Test Version: ekmt|map=m_ev_dynamics&topic=t_states