Difference between revisions of "States"
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A state is '''a possible configuration of the organization of a [[Acted / Fields|Field]]''' in its totality or of more or less extended domains. | A state is '''a possible configuration of the organization of a [[Acted / Fields|Field]]''' in its totality or of more or less extended domains. | ||
− | More in general, a state of an | + | More in general, a state of an [[Entities|Entity]] is represented by the set of the attributes, of the [[Properties]] of that entity, of the [[Events]] that occur in / on it and of the relations that links it to the environment (the set of the other existing entities). |
− | '''Configuration of a dynamic system''', set of the values of the parameters that describe the system. A condition of a property of a | + | '''Configuration of a dynamic system''', set of the values of the parameters that describe the system. A condition of a property of a System. |
− | + | '''States does not really exist'''. [[Time]] cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. [[Systems]] incessantly evolve, even when they appear static and stable. States, to which [[Information]] / [[Energy]] correspond, do not exist in [[Reality]], because Time never stops. | |
== Common definition == | == Common definition == |
Revision as of 22:45, 28 December 2021
Contents
Definition
A state is a possible configuration of the organization of a Field in its totality or of more or less extended domains.
More in general, a state of an Entity is represented by the set of the attributes, of the Properties of that entity, of the Events that occur in / on it and of the relations that links it to the environment (the set of the other existing entities).
Configuration of a dynamic system, set of the values of the parameters that describe the system. A condition of a property of a System.
States does not really exist. Time cannot be stopped. We can take a snapshot, and call that a state. But it is always an abstraction. Systems incessantly evolve, even when they appear static and stable. States, to which Information / Energy correspond, do not exist in Reality, because Time never stops.
Common definition
Links to Wikipedia pages:
Description
See also
Classification
- Topic id: t_states
- Belongs to the class: Dynamics of Information
- Has as instances:
- Belongs to the groups: Dynamics of Information
- Semantic Map: ekm|map=m_ev_dynamics&topic=t_states
- Semantic Map Test Version: ekmt|map=m_ev_dynamics&topic=t_states